弹球工程局 · 更新日志
Pinball Works · Update notes
当前版本 / Current version: v
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v0.7.2 · 2026-11-04
- 轻落入箱目标与本次速度整行留在台面内,不再被右缘裁掉;选择轻落后即可看见完整阈值,不必再射一球。
v0.7.2 · 2026-11-04
- The recycle target line, including the live entry speed, now stays fully on the table instead of being clipped at the right edge. Selecting Gentle shows the complete threshold without taking a shot.
v0.7.1 · 2026-11-03
- 错序试射的失败浮层直接说明先碰到了哪个目标、还缺哪个前序目标,便于保留布局继续调整。
v0.7.1 · 2026-11-03
- The shot failure panel now explains which target was hit out of order and which earlier target is still needed, so you can revise the same layout.
v0.7.0 · 2026-11-03
- 新增可选委托「双工况回收」:同一布局必须在标准档和高档各打一发真实试射,都按顺序碰到 A→B→C 并进入回收框,整单才算完成。
- 第一档过只记下该档,整单仍未交付。同档再射、慢放、低档不能顶替另一档。改零件、旋转、撤销、清空会清配对进度;平移缩放、换皮肤、只换力度不清。
- 入门、轻落、节约的判定、记录和物理不变。
v0.7.0 · 2026-11-03
- New optional job Dual-band recovery: the same layout must finish A→B→C and recycle on both Standard and High as two real fresh shots before the job is complete.
- Passing one band only records that band. Repeating the same band, replay, or Low cannot fill the other. Layout edits, rotate, undo, and clear reset the pair; pan, zoom, skin, and band-only changes do not.
- Intro, Gentle, and Budget goals, records, and physics stay the same.
v0.6.0 · 2026-11-02
- 触屏工作台:短点落件或点选零件,拖移平移台面;两指缩放把夹点下的世界钉在新夹点上,同距平移也跟手,松开或取消不会误放零件。
- 试射和慢放时收起零件抽屉,台面更可读。键盘与鼠标点按仍可用。入门、轻落、节约三条委托不变。
v0.6.0 · 2026-11-02
- Touch workbench: a short tap places or selects a part; a drag pans the table. Two-finger pinch pins the world under the pinch point to the new midpoint, including same-distance pans, and does not place a part on release or cancel.
- The parts drawer stows during a live shot or slow replay so the table stays readable. Keyboard and mouse clicks still work. Intro, Gentle, and Budget jobs are unchanged.
v0.5.0 · 2026-11-02
- 新增独立委托「节约回收」:按顺序完成 A→B→C 并回收,且本次试射零件成本不超过 1。超预算可以真实试射,但不交付,布局仍可改装。
- 入门回收、轻落回收的判定和记录不变。节约单不叠加入箱速度上限。
v0.5.0 · 2026-11-02
- New independent job Budget recovery: finish A→B→C then recycle with this shot's part cost at most 1. An over-budget shot still simulates honestly but does not hand in; the layout stays for revision.
- Intro and Gentle recovery goals and records stay the same. Budget does not stack an entry-speed cap.
v0.4.2 · 2026-11-02
- 横屏时委托与目标并排显示,零件架、旋转撤销、力度和试射保持一行,为台面留出更大空间。零件架放满时可横向滚动。
- 选中零件后台面不再因底栏换行而缩小,按钮仍保留至少 44 像素的触控区域。
v0.4.2 · 2026-11-02
- Landscape places the job beside its goal and keeps parts, rotate/undo, power, and Fire on one row, leaving more room for the table. Scroll the parts tray horizontally when it fills up.
- Selecting a placed part no longer shrinks the table by wrapping the drawer. Controls retain touch targets of at least 44 pixels.
v0.4.1 · 2026-11-02
- 工作台场景里零件描边和球轨迹改成冷色,和暖色木纹台面分开,便于看清边界和轨迹。
- 经典画面、物理和玩法不变。
v0.4.1 · 2026-11-02
- Scene parts and the ball trail use cooler outlines so they read against the warm wooden table.
- Classic view, physics, and play rules are unchanged.
v0.4.0 · 2026-11-02
- 工作台改为现场操作:竖屏可平移放大台面并带缩略总览,不再把整页缩成小横屏。
- 零件架、选中件工具和试射收在台面旁的抽屉;皮肤、教程重播和清空台面放进设置。经典画面仍可随时切换,偏好会记住。
- 改装后标明「当前布局未试射」。可靠性说明按当前委托计算,入门的可达不会带到轻落单。
v0.4.0 · 2026-11-02
- The workshop is now a live table: portrait pans and zooms the field with a mini overview instead of shrinking the whole landscape page.
- Parts, selected-part tools, and Fire sit in a drawer beside the table. Skin, tutorial replay, and clear-table live in Settings. Classic view remains an explicit choice and still remembers your preference.
- After a revision the table says the current layout has not been shot. Reliability copy is keyed to the current job, so an intro pass does not paint Gentle recovery green.
v0.3.0 · 2026-11-02
- 新增独立委托「轻落回收」:仍须按顺序真触碰 A→B→C 再入回收框,且入箱速度不超过 40。
- 入门回收规则不变。切单、慢放或重看教程不会改写另一张委托已经记下的试射。
- 入箱过猛时说明真实入箱速度和失败原因,零件布局保留,可继续改装。
v0.3.0 · 2026-11-02
- New independent job “Gentle recovery”: still requires a true A→B→C order into the bin, and entry speed at most 40.
- The introductory job is unchanged. Switching jobs, slow-motion, or the tutorial does not rewrite another job’s recorded shot.
- An overspeed landing names the real entry speed and the reason; the build stays so you can revise it.
v0.2.0 · 2026-11-02
- 默认使用机械工作台场景,可随时切换经典画面;切换保留已搭零件与当前进度。
- 试射记录只在真正发起一次新试射后更新,便于比较搭建方案。
- 重看旧慢放或修改当前台面,不会重算已经留下的试射成绩。
v0.2.0 · 2026-11-02
- The mechanical workshop scene is now the default. Switch to the classic view while keeping placed parts and current progress.
- Shot records update only after an actual new shot, making it easier to compare builds.
- Reviewing an old slow-motion replay or editing the current table does not recalculate a recorded shot result.